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The material production of virtuality: trials of explication in the design and development of computer games

机译:虚拟物质的生产:计算机游戏设计和开发中的复制试验

摘要

This article seeks to contribute \udto the development of a relationship \udbetween digital game studies and science and technology studies by studying the \uddesign and development of computer games at three leading UK studios in the light of \udwhat MacKenzie refers to “the material production of virtual\udity” (MacKenzie 2007). The article examines the common ground in trea\udtment of ‘the virtual’ and ‘virtuality’ in science and technology studies and studies\ud of material culture and the importance placed in the relationship between ‘virtuality’ and ‘materiality’ as “a dialectical \udprocess of imagination followed by its realisation” (Miller 2005) for the “expressions of immaterial ideals through material forms” (Miller 2005). The article explores the concept of ‘explication’ as \uda crucial part of this dialectical process through which previously unmapped and unformatted aspect\uds of the world are articulated to the formalisms on which social life depends and through which certain of its features \udbecome gradually more explicit and ultimately knowable socially.
机译:本文旨在根据\ udwhat MacKenzie所指的“材料生产”,通过研究英国三大工作室的计算机游戏的设计和开发,为数字游戏研究与科学技术研究之间的关系的发展做出贡献。虚拟\ udity”(MacKenzie 2007)。本文探讨了在科学技术研究和物质文化研究中处理“虚拟”和“虚拟性”的共同点,以及在“虚拟性”和“物质性”之间的关系作为“辩证法”的重要性。 \ ud想象的过程,然后实现它(Miller 2005),“通过物质形式表达​​非物质理想”(Miller 2005)。本文探讨了“解释”的概念,它是该辩证过程的关键部分,通过该过程,世界上以前未映射和未格式化的方面\ uds被表达为社会生活所依赖以及形式的某些特征逐渐趋于形式化的形式主义。更明确,并最终在社会上广为人知。

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